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Oblivion in CryEngine2 looks like a whole bag of OMG

Posted April 15th, 2008 at 5:02am

Another one of those "picture tells a thousand words" posts: This is Oblivion running on the CryEngine2 technology with time of day cycles happening. Check here if you wanna know more after you pick your jaw up off the basement floor. Online Videos by Veoh.com

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Microsoft explains why the Xbox doesn’t have mod support. Kinda.

Posted April 14th, 2008 at 10:58pm

This piece from Eurogamer about mod support on the Xbox caught my eye, and with games like Unreal Tournament and Half Life 2 - two games with a healthy mod-making community - playing such a prominent role in the Xbox's history (and popularity), it does give one pause to ask why it is that the Xbox doesn't support certain kinds of user-based add-ons. Microsoft XNA general manager Chris Satchell cited several concerns with user-created mods becoming commonly supported for the Xbox, some of which included security concerns:Really what works in this industry is the people who have access to that native metal of the console, that go through these processes, are financially invested in this industry; they wouldn't do anything bad. Developers want to do good things because they want this industry to work. There's a lot of people out there that just want to prove they can screw things up. I think there's very mature, sensible hackers who just want to prove how good they are, and they don't cause harm, and there's malicious hackers, and any platform that let's you do that, and doesn't have the right security measures in place - whether it's Sony, whether it's Nintendo, whether it's Apple, whether it's anyone - you're inviting trouble, because sooner or later someone will want to prove they can do it. This begs the question of whether or not Satchell is suggesting that PS3 users are exposed to security threats that the Xbox 360 is not (as there

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