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Super Smash Bros. Brawl Review
Posted May 21st, 2008 at 11:09am
Super Smash Brothers Brawl is a sloppy wet kiss from Nintendo to its fans over the year. The Smash Brothers franchise was this to begin with -- a pinnacle of fanservice (the good kind, you pervs), but more than your typical fanservice. The basic mechanic of the entire series is bound to the idea that Nintendo threw together characters from its most popular franchises to let them whallop on each other outside of any story continuity. It's silly, over the top, and has twice already succeeded in becoming that game, you know the one that you buy with the console. So, does Nintendo capture that same lightning in a bottle for a third outing? If you don't know how the Smash Brothers paradigm works, it can be a little disorienting at first, especially if you've cut your teeth on pretty much every other brawler known to man. Every other brawler gives you a life meter and you proceed to pummel your opponent to the point of zero life meter, equalling unconsciousness. Smash Brothers takes a different approach. Probably stemming from presenting their properties in the best light possible, a character never dies/passes out/loses consciousness in Smash Brothers. Rather than a life bar, characters have a damage meter. The more they get hit, the more damage they take, and the easier it is to knock them out of the Arena. The damage meter turns the entire brawler mechanic on its ear, transforming this fighting game into a huge round of kingReview, Super Smash Bros. Brawl, Wii
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